Tuesday, December 14, 2010

Guild Bank!

I'm glad everyone is enjoying the guild bank! We're gonna try to do some serious cleanup this week, and as such, some ground rules need to be in place.

1. We don't talk about the guild bank.
2. Take whatever you need.
Seriously. We're like commies here. Do you need 40 iron ore to level up mining or blacksmithing? Do you need 60 Linen to level your first Aid? Go for it! All that we ask is that you don't take something purely to sell it; take it if you need it for bag space, leveling, professions, things like that.
3. Put in things...but not everything.
The guild bank has been a great success in part because everyone has been contributing, and that's fantastic. However, we don't need everything in the bank at once, because then it gets cluttered and Canon gets confused when looking for his precious ore. The simplest rule to think about before you put it in the bank is, "Can someone use this?". Keeping that in mind, I've come up with a list of good things to put in the bank.
  • Ore
  • Cloth
  • Green Items under Level 20
  • Gems
  • Blue Items
  • Herbs
  • Enchanting Materials
  • Leather (Not Scraps)
  • Potions
  • Churches
  • Really Small Rocks
  • A Duck
However, keep in mind, if you see 100 of something in the bank, don't put any more in. That way we won't have 400 Linen and 20 Silk. Just use it yourself, or put it in your personal bank until our stores go down. Now, here are some things you don't need to put into the guild bank.
  • Grey Items
  • Green Items above Level 20
  • White Equipment
  • Profession Specific Leveling Items (Blasting Powder, Jeweler Kits, Inks, Bolts of Cloth)
  • The Ark of the Covenant
As we advance in rank and wealth, we'll be adding more guild tabs to the bank, so soon we may have an enchanting/mining only tab, and so on. For now, just look and see where things are located and try to keep them in that general location. Thanks for reading my incredibly long post!

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